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3D Game Engine Development: Learn how to Build a Cross-Platform 3D Game Engine with C and OpenGL Paperback January 31, 2024
ZAR 1229
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Embark on a journey to build a cross-platform 3D game engine from scratch using C++ and OpenGL.
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What Stands Out
Product Details
| Item Weight | 1 lbs (450 grams) |
Who Should Buy?
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Aspiring Game Developers
Ideal for individuals looking to gain practical skills in creating 3D games using established technologies.
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Students in Computer Science
Beneficial for students studying game development, graphics programming, or software engineering focused on 3D applications.
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C++ Enthusiasts
Targets programmers familiar with C++ who want to explore advanced graphics programming and engine design principles.
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Beginners in Programming
Not suitable for those with little to no programming experience, as it assumes prior knowledge of C++.
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Non-Technical Users
May not be easily understood by those without a technical background or interest in programming and graphics.
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Casual Gamers
Not aimed at casual gamers who are interested in playing games rather than developing their own.
Product Description
3D Game Engine Development: Learn how to Build a Cross-Platform 3D Game Engine with C and OpenGL Paperback January 31, 2024
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Pros
- Comprehensive coverage
- Step-by-step guidance
- Cross-platform compatibility
- In-depth OpenGL knowledge
- Great for beginners
Cons
- Requires programming skills
Product Price History
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ZAR 1229
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Ubuy works hard to protect your security and privacy. Our advanced payment security system ensures confidentiality by encrypting your information during transmission using AES (Advanced Encryption Standards) and SSL (Secure Socket Layer) protocols. Your payment details are 100% secure as we do not share your payment details with third party sellers.
Features & Benefits
- Learn to build a custom game engine in today's landscape
- Develop a versatile development environment and robust build system
- Implement critical features like graphics rendering, physics, scripting, and serialization
- Culminate with the implementation of a graphical user interface
- Enhance interaction with engine's features and game creation