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C Game Development By Example: Learn to build games and graphics with SFML, OpenGL, and Vulkan using C programming
Siddharth Shekar is a game developer and teacher with over 6 years' industry experience and 12 years' experience in C++ and other programming languages.
C Game Development By Example: Learn to build games and graphics with SFML, OpenGL, and Vulkan using C programming
Item #: 18742777

C Game Development By Example: Learn to build games and graphics with SFML, OpenGL, and Vulkan using C programming

Item #: 18742777

ZAR 1297

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Siddharth Shekar is a game developer and teacher with over 6 years' industry experience and 12 years' experience in C++ and other programming languages.
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What Stands Out

Hands-On Learning
Engage in practical game development projects that guide you through building real games, enhancing your coding skills while applying C++ concepts in a fun and interactive way.
Multiple Frameworks
Explore game development with industry-standard libraries like SFML, OpenGL, and Vulkan, giving you a comprehensive understanding of graphics programming and game architecture.
Wide Audience Appeal
Tailored for beginners and experienced developers alike, this book demystifies complex concepts, making game programming accessible and enjoyable for hobbyists and aspiring professionals.

Product Details

Shop C Game Development By Example: Learn to build games and graphics with SFML, OpenGL, and Vulkan using C programming online at a best price in South Africa. 1789535301
  • Learn to build games and graphics with C++ programming
  • Explore modern game programming and rendering techniques
  • Build basic 2D and complex 3D games
  • Understand shadows, texturing, lighting, and rendering in 3D game development
  • Introduce to the world of game development with C++
  • Create projects using SFML, OpenGL, and Vulkan
Item Weight1 lbs (450 grams)

Who Should Buy?

Suitable For
  • Aspiring Game Developers

    Those looking to learn game development from scratch using C++ and popular graphics libraries like SFML and OpenGL.

  • Intermediate Programmers

    Programmers familiar with C++ who want to deepen their understanding of graphics programming and game development techniques.

  • Students and Educators

    Educational institutions and students seeking structured material for teaching and learning about game development in C++.

Not Suitable For
  • Complete Beginners

    Individuals with no programming experience may find the content overwhelming without prior knowledge of C++ basics.

  • Casual Gamers

    Those interested in gaming for leisure rather than game development will not find this technical book engaging.

  • Non-technical Audiences

    People without a background in programming or technology may struggle to comprehend the material covered in this book.

Product Description

C Game Development By Example: Learn to build games and graphics with SFML, OpenGL, and Vulkan using C programming

About This Item

Product Title: C Game Development By Example: Learn to build games and graphics with SFML, OpenGL, and Vulkan using C programming Are you ready to level up your game development skills? Look no further! Introducing "C Game Development By Example", a comprehensive guide that will teach you to build amazing games and stunning graphics using SFML, OpenGL, and Vulkan with the power of C programming. Written by Siddharth Shekar, a seasoned game developer and teacher with over 6 years of industry experience, this book is perfect for beginners and experienced programmers alike. With 12 years of expertise in C++ and other programming languages, Siddharth has published games on the iOS and Android app stores, and his knowledge shines through in this immersive guide. Master the fundamentals of game development with step-by-step tutorials and practical examples that cover every aspect of creating games. Learn how to leverage powerful graphics libraries such as OpenGL and Vulkan to bring your games to life and create stunning visuals.

Dive into the world of 2D game development and explore advanced techniques that will set you apart from the competition. Whether you are an aspiring game developer looking to start a career in the industry or a seasoned pro looking to enhance your skills, this book has something for everyone. Siddharth doesn't just stop at game development; he also delves into game design using SFML and game programming with OpenGL, providing you with a well-rounded understanding of the entire game development process. But it doesn't end there. "C Game Development By Example" gives you access to a wealth of resources, including game development tutorials, courses, tools, and communities.

Discover the best practices and techniques used by industry professionals, and stay up-to-date with the latest trends and innovations in game development. Take your game development career to new heights with this essential guide. From indie game development to mobile, PC, and console game development, this book has you covered. Explore the exciting realms of virtual reality and augmented reality game development, and discover the world of educational and casual game development. Want to monetize your games? Learn about game marketing, localization, testing, optimization, distribution, and even game publishing.

Gain insights from real-world game development case studies and overcome challenges with confidence. With "C Game Development By Example", you will unlock the knowledge and skills needed to pursue a successful career in game development. Don't miss out on this opportunity to become a game development expert. Get your copy today and start building games that will captivate and entertain players around the world.

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OpenGL Editorial Review

This book on game physics concepts is solid in its general concepts but has a lot of typos and other small errors, both grammatical and coding, throughout the book. Some of the examples in the book do not work in the real world, making following instructions from the book difficult. The digital version and hard copy have a bad link to find the online images, but samples and all the art assets are present on the git link provided. It is also hard to install the software and understand the game physics concepts in the book, and the explanations are poor. A software engineer might find it difficult to work through the mistakes in this book, and it may not be suitable for a beginner. However, some reviewers recommend this book as it is well-structured and provides code examples.

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Pros

  • Solid in general concepts of game physics
  • Provides code examples
  • Well-structured

Cons

  • Lots of typos and other small errors

Product Price History

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